Lastly, i know this isn't a proper fix (there's still something funny going on in the emulator there) but it seems to do the job. If people could try these codes and report back how well they do or don't work before i add this to the FAQ that would appreciated. If you need help entering codes try visiting the PJ64 Cheats Site. Gent will probably release a cheat file with these in, but until then you can enter these codes via the cheat window (turn off Hide Advanced Settings to allow new codes to be added). Legend of Zelda, The - Ocarina of Time Master Quest Legend of Zelda, The - Ocarina of Time (E) (V1.1)
Legend of Zelda, The - Ocarina of Time (E) (V1.0) Legend of Zelda, The - Ocarina of Time (U) (V1.2) Legend of Zelda, The - Ocarina of Time (U) (V1.1) Legend of Zelda, The - Ocarina of Time (U) (V1.0) for example, i would like to spawn in Stalfos and other enemies into the Deku Tree, although they will not load. If you appreciate their work say thanks to Tooie and Gent! So i am currently working on a Rom hack for Ocarina Of Time inspired from the Zelda OOT Redux that Cosmo & Jiano abandoned years ago, and i am running into one major issue I can only spawn in certain actors, in which seem to be only the ones loaded into memory for the specific area.
#ZELDA OOT ROM 1.0 TRAINER CODE#
Now you can use codes to aparently (not well tested yet) solve the problem without drawbacks.Īll credit for this goes to Tooie for finding the first code (for Zelda U 1.0) yesterday and Gent for staying up until 7AM this morning working out the rest from it. some people also reported reducing the CF1 to 1 helped, however both these methods have drawbacks. Previously our best recommendation was that you disable the speed limiter. An improved input sequence was discovered by mzxrules in September of 2016. I think this is so good it's worth making its own thread.īelow are cheat codes that you can enter and enable to fix a known issue in Project64 that has been with us since v1.0 - that the subscreen in Zelda OoT takes longer to appear than it should, this being annoying while playing. Video Gamer X of The Oddesy of Hyrule is attributed with releasing the Debug code for OoT, back in May of 1999.