- #BORDERLANDS THE PRE SEQUEL GIBBED SAVE EDITOR WEAPON CODES MOD#
- #BORDERLANDS THE PRE SEQUEL GIBBED SAVE EDITOR WEAPON CODES CODE#
Nom du paramètre : invalid asset index 1 in sublibrary GD_Aster_GrenadeMods Just don't add any DLC items to your character/save unless you're 100 sure they're installed. Decode(AssetLibraryManager assetLibraryManager, BitReader reader, Platform platform, Int32 setId, AssetGroup group) Lastly, to quote Gibbed: 'If you encounter any problems (crashes, etc), please create a new GitHub issue. BaseItem.Read(BitReader reader, Platform platform) Here is a list of legendary weapons codes. You can use an editor like Gibbed to create only the ones you like. You can use them in any level, just open your 'Saves' in Gibbed and press the 'Sync' button. When you go up a level, quit the game, open your 'Saves' in Gibbed and sync the weapons again to your current level. PackedDataHelper`2.Decode(Byte data, Platform platform) This is a small application that allows you to edit your Borderlands 2 saved game files. Borderlands 2 Gibbed Save Editor Xbox 360 Whats new in Gibbeds Borderlands 2 Save Editor 237: Updates to game info (Pre-sequel) for the new Borderlands 2 content. ImportData(WillowTwoPlayerSaveGame saveGame, Platform platform) Corrected issues where some items didn’t display their correct name (such as.
#BORDERLANDS THE PRE SEQUEL GIBBED SAVE EDITOR WEAPON CODES CODE#
DelegateResult.Execute(ActionExecutionContext context) Items 1 - 10 of 28 Code Gibbed Save Editor - Borderlands 3. Latest Shift Codes - Borderlands 2: Golden Key -, The Video Games Wiki The. There is whats called a sanity check when you boot up bl2 (im assuming the same with the other 2 but im not sure since i havent messed with the other editors too much). A save created by the editor cannot then be reopened by it. if the items/ weapons dont pass the sanity check (a.k.a. modded/ not correctly parted items) theyll be deleted.
DelegateResult.Execute(ActionExecutionContext context) That is to say, I can open the save, make no changes whatsoever, save it, and then attempt to reopen, and am met with this message: supposed therre is a work around, but ill mess with it and see if i can get modded/illegal items to work and if i. ImportData(WillowTwoPlayerSaveGame saveGame, Platform platform)Īt. PackedDataHelper`2.Decode(Byte data, Platform platform)Īt. System.FormatException: unknown asset library set in packed data (this generally means new DLC that is not supported yet)Īt. The file size has been increased by the process. It spawns me at the Southern Shelf but everything else is fine. That's stuff you'd need if you were using, say, the BLCCM (BLCMM?) or a "deep" program like that.When the game overwrites the save, the size reverts back but it still can’t be opened in the editor. I have NEVER needed anything except Gibbed: no hex multitool, no sanity check. You may (very rarely) see this warning sign on a legit weapon you picked up in game it's legit, just Gibbed thinks it isn't for some reason. If you try to put an "illegal" component or accessory on a weapon, you should see a yellow triangle with an exclamation point next to it in Gibbed. I'm not sure what is meant in the previous comment by "legal," they might be referring to making changes in Gibbed which aren't permitted by the game. Even if the Enforcer exits the game and you leave them at the main menu screen, the game is still "looking" at that character's save file and will overwrite your changes.
#BORDERLANDS THE PRE SEQUEL GIBBED SAVE EDITOR WEAPON CODES MOD#
You need to load the Lawgiver (actually any character EXCEPT the Enforcer you're trying to mod) and wait til the Lawgiver is in-game (past the fast-travel "tunnel" and in the game) then load the Enforcer in Gibbed and mod them. Let's say you have an Enforcer and a Lawgiver, and you want to mod the Enforcer. If you're trying to mod the character you have loaded, the game overwrites it. This appears to be an updated version of Gibbed TPS: The codes for BL2 begin with BL2 and the ones for TPS begin with BLOZ there's a "mechanical" difference and if you're using one version of Gibbed to mod a different game, it physically will not work. Gibbed codes for one don't work for the other. Gibbed for BL2 and Gibbed for TPS are two different programs.